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Rabu, 30 Juni 2010

PDF Download Imagining a Sermon: (Abingdon Preacher's Library Series), by Thomas H. Troeger

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Imagining a Sermon: (Abingdon Preacher's Library Series), by Thomas H. Troeger

Imagining a Sermon: (Abingdon Preacher's Library Series), by Thomas H. Troeger


Imagining a Sermon: (Abingdon Preacher's Library Series), by Thomas H. Troeger


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Imagining a Sermon: (Abingdon Preacher's Library Series), by Thomas H. Troeger

From the Back Cover

Here is the remedy for trite, boring sermons! Thomas H. Troeger shows how to breathe fresh life into your sermons by harnessing your imaginative powers in a new way. In scores of dynamic workshops, Troeger has shown preachers and seminarians how to create powerful sermons by seizing moments when the heart and mind catch fire.

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About the Author

Thomas H. Troeger, Lantz Professor emeritus Yale Divinity School and Institute of Sacred Music, has written 24 books in the fields of preaching, poetry, hymnody and worship. His most recent books include: Song that Blesses Earth: Hymn texts, carols, and poems; A Sermon Workbook: Exercises in the Art and Craft of Preaching (with Nora Tubbs Tisdale); Music as Prayer: The Theology and Practice of Church Music.  He is also a flutist and a poet whose work appears in the hymnals of most denominations and is frequently set as choral anthems. Professor Troeger has a B.A. Yale University; B.D. Colgate Rochester Divinity School.  In 2014 the University of Basel, Switzerland, awarded him an honorary doctorate in theology for his international work in homiletics and his development of “a contemporary religious language which does justice to both aesthetic and theological demands.”  In 2016 he gave the Beecher Lectures at Yale on which his latest book, The End of Preaching, is based.  Ordained as a priest in the Episcopal Church and as a minister in the Presbyterian Church, he is now retired and living in Falmouth, Maine.

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Product details

Series: Abingdon Preacher's Library

Paperback: 140 pages

Publisher: Abingdon Press (April 1, 1990)

Language: English

ISBN-10: 0687186943

ISBN-13: 978-0687186945

Product Dimensions:

5.5 x 0.4 x 8.5 inches

Shipping Weight: 5.6 ounces (View shipping rates and policies)

Average Customer Review:

3.8 out of 5 stars

4 customer reviews

Amazon Best Sellers Rank:

#524,144 in Books (See Top 100 in Books)

Troeger's book is a generous window into the author's own methods of sermon preparation, where he turns for inspiration, and what role the imagination plays in bringing a message to the people. What is fascinating to me is how he utilizes external images and metaphors to liven his lectionary teaching. Troger's book was written in 1990 and in several ways it is prescient of the visual focus of the postmodern generation that values story and images. It is a short read and one that I think will inspire the preacher to go a little deeper in coming up with creative ways to present timeless truths. The risk to the imaginative approach Troeger advocates is a meaning that is in many ways a product of the preacher's own imagination, rather than a closer attachment to the text. As we discussed in my seminary class, read this book in "dialogue" with other writers on sermon preparation.

This book was so easy to read and it provided great insight to the concept of "imagining sermons", something we rarely do in our 21st century congregations.

I have read better books on preaching.

Great ideas on how to thinking prophetically.

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Jumat, 25 Juni 2010

Ebook Download Liberating the Nations, by Stephen McDowell

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Liberating the Nations, by Stephen McDowell

Product details

Paperback: 214 pages

Publisher: Providence Foundation (June 1, 1995)

Language: English

ISBN-10: 1887456015

ISBN-13: 978-1887456012

Package Dimensions:

8.8 x 6 x 0.5 inches

Shipping Weight: 12 ounces (View shipping rates and policies)

Average Customer Review:

5.0 out of 5 stars

3 customer reviews

Amazon Best Sellers Rank:

#1,842,140 in Books (See Top 100 in Books)

Great book!

Every Christian, family, school and church needs this in their library. It is the best I've ever read in what ittakes, on a grassroots level, to participate in Liberating Nations back into their godly inheritance.

This is an extremely good primer on the Biblical foundations of government. I would recommend it for non Christian as well as Christian to understand how reality works properly and in good order.

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Minggu, 20 Juni 2010

Ebook Download WOLVES: A Wolves Coloring Book

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WOLVES: A Wolves Coloring Book

Product details

Paperback: 62 pages

Publisher: Independently published (June 4, 2018)

Language: English

ISBN-10: 1983076295

ISBN-13: 978-1983076299

Product Dimensions:

8.5 x 0.2 x 11 inches

Shipping Weight: 7.7 ounces (View shipping rates and policies)

Average Customer Review:

4.1 out of 5 stars

7 customer reviews

Amazon Best Sellers Rank:

#257,587 in Books (See Top 100 in Books)

This is a good coloring book however the pages are duplicated. So the same design to color is on 2 pages. Some of the patterns are really difficult and look amazing but it’s not as many different pages to color as I’d was anticipating. Installed of 40 pages each with a different image; it’s actually 40 pages with 20images. It also looks like they just took a picture and printed it on paper as the book doesn’t actually look real; it had no copyright info or details as you normally find on a book.

Came with scuff marks all over it...also there is doubled of every picture. Sad considering for the price i feel ripped off won't order again. Smmfh

My middle school aged daughter loves wolves, and was so excited to get this coloring book for her birthday. It has all different designs and is a challenge to color so it is perfect for her. And great for our vacation. She loves it!

I liked the different designs. Definitely more detailed than a children's book. Each design had two pages of the same design so you can color the same image different ways or you can share with a friend. Gave as a gift. They loved it.

Fun and beautiful. Loved.

Love the pictures!

My son is getting this for Christmas. He loves wolves. Lots of detailed beautiful pictures to use your imagination with.

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Kamis, 10 Juni 2010

Free PDF The Design Method: A Philosophy and Process for Functional Visual Communication (Voices That Matter), by Eric Karjaluoto

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The Design Method: A Philosophy and Process for Functional Visual Communication (Voices That Matter), by Eric Karjaluoto

Review

“Everyone likes to complain about design, but almost no one is leading, teaching, and talking about how to do it better. Thanks, Eric, for giving us a book we can share with those that need it—us!” —Seth Godin, Author of The Icarus Deception “Eric Karjaluoto doesn’t think this book is for everyone, and boy is he wrong. This book is for every designer on the planet. The Design Method is proof positive that it is possible to make timeless, beautiful design that actually succeeds in the marketplace. If you’ve ever had your work rejected by a client (and who hasn’t), this book is for you.” —Debbie Millman, President Design, Sterling Brands “Designers often get confused with artists. Designers, however, are not paid to communicate their issues but to solve other people’s problems. We are professionals and we have clients. For them we visualize ideas, processes, messages, and products. Working within constraints means that we cannot wait for that moment of divine inspiration. It means employing methods to keep us on track by making our thought process transparent to our clients and our peers. When kids ask me for the three most important things to do, I tell them: 1) Learn; 2) Learn; 3) Learn. And in that order. Start by reading this book.” —Erik Spiekermann, Partner, Edenspiekermann “Clearly, Eric hates everything I stand for, but you should still buy his excellent book. No matter your motives and aspirations, he offers a strong, useful method that will make you a better designer.” —Stefan G. Bucher, Designer, Illustrator, Writer, 344 Design “Full of useful advice on how to tackle a graphic design project from start to finish. An excellent addition to the library of any design student or self-employed designer.” —David Airey, Designer, and Author of Logo Design Love “There are so many design books that are simply overblown portfolios. The Design Method presumes that designers know how to read and think. The book is dense, intelligent, and bravely opinionated. When designers are given nothing but frosting and pretty fluff, it is refreshing to see a book that challenges perceptions and informs us.” —Sean Adams, Partner, AdamsMorioka “This is a book that the design industry has needed for decades. It assumes that the designer wants to do effective work, which of itself is worthy of an entire book. In an era when design is being commoditized—even by the industry itself—I welcome this book and hope it has a widespread influence.” —David C. Baker, Principal, Recourses, Inc. “It seems the design world increasingly confuses fame for mastery. Eric’s book will hurtle you down the path of mastery, first. Apply this thinking everywhere and you might become famous, second. If you want to expertly navigate the exploding potential that design now holds, this is the best new guidebook I know.” —Brian Collins, Chief Creative Officer, Collins “Required reading for all students of design, Karjaluoto’s straight-talking Method aptly advances designers beyond artistic makers to constructive facilitators that make things happen.” —Robin Alyse Doyle, Managing Editor, Communication Arts “As a successful designer and design commentator, Eric Karjaluoto combines his twin passions to great effect in The Design Method. By turns wise, witty, and opinionated, the book acts as a thoughtful and practical guide to doing effective brand, communication, and graphic design. While not all designers will embrace Karjaluoto’s method, all have something to learn from it.” —Peter Giffen, Editor, Applied Arts Magazine “Eric: I know you were only 10 years old at the time, but if you’d published this in 1984 I might have avoided some of the lessons I had to learn the really, really hard way. This is solid thinking, clearly articulated. You done good!” —Dave Mason, Principal / Strategy Director, Multiple Inc. “Eric Karjaluoto has a wonderful way of writing about design, which is engaging, conversational, and understandable. While this book is helpful for anyone interested in design, it is also a pleasure to read.” —Paula Scher, Partner, Pentagram “For the first eight years of my design career I learned from my mentor. For the next eight, I learned from my mistakes. The Design Method short circuits both with practical advice and proven wisdom. Karjaluoto’s casual style and personal perspective make for an engaging, non-nonsense read. There are times when you’ll want to put this book down—but only to make the changes it recommends.” —Christopher Simmons, Principal / Creative Director, Mine “Eric Karjaluoto’s book, The Design Method, is the essential handbook that should come with every career in design. This exceptionally practical reference, based on real world experiences in problem solving, will inform and enlighten everyone from beginning students to seasoned practitioners.” —Myles Tanaka, Department Chair, The Art Institute of New York City “Being a staunch believer that design is not about being artsy or a vehicle for self-expression and is, instead, an objective, rational, laborious process based on listening to a client and translating that into a tangible, accessible solution, I found The Design Method the exact kind of prescription the design industry needs. —Armin Vit, Co-founder, UnderConsideration

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About the Author

Eric Karjaluoto is creative director and a founding partner of the creative agency smashLAB. Since 2000, he has helped a broad range of clients including The Vancouver Aquarium, the University of Minnesota, and The Nature Conservancy with their strategic, design, and communication challenges. Eric wrote Speak Human (Outmarket the Big Guys by Getting Personal), and he writes regularly about design at erickarjaluoto.com.

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Product details

Series: Voices That Matter

Paperback: 240 pages

Publisher: New Riders; 1 edition (August 23, 2013)

Language: English

ISBN-10: 0321928849

ISBN-13: 978-0321928849

Product Dimensions:

5.4 x 0.6 x 7.8 inches

Shipping Weight: 10.6 ounces (View shipping rates and policies)

Average Customer Review:

4.2 out of 5 stars

40 customer reviews

Amazon Best Sellers Rank:

#347,998 in Books (See Top 100 in Books)

I've been a big fan of Eric and smashLAB for years now, and when I heard Eric was putting out another book I was so excited. Having read his blog posts, tweets, facebook posts and other online content for years, I knew this book was going to be a home run for me. I own a small branding and interactive agency in NJ, USA and while I haven't finished the book (yet), it's easily in my top ten books to reference for working better as an agency, for pushing our creative limits and for working better with our clients. I've read some sections a few times over and each time I get new information - I imagine the entire book is like that and can't wait to get through the whole thing a few times over. Eric writes the way you'd think he speaks and that makes it really digestible for me. He gives real world agency examples on how smashLAB and other agencies do things (and don't do things). My agency is only seven years old and we have a ton to learn, so I read books by guys like Jeffrey Zeldman, Jason Fried, Mike Montiero, Gary Vaynerchuck and with titles like Build to Sell and The E-Myth. The Design Method falls in with all of those books as a tool that will help guide the future of my business, hands down. It spoke directly to me as a designer, a creative director and agency owner. I'm asking (making) all of my employees to read this book as well - it can only help us as a team.If you want to grow as a designer, work better as a team and succeed in growing an agency, this book is perfect for you. Read it. A few times.

I am in my third reading of this book - I appreciate how practical, even humble, Eric is in describing his process. He demystifies a lot of ad agency mumbo-jumbo and breaks down stereotypes. I have three books that I consider my bible for my start up - The Design Method, Blair Enns Win Without Pitching, and Benjamin & Rosamund Zander's The Art of Possibility (...and some in person help from Jody Maberry at Disney Magic). You can waste a lot of time figuring this stuff out on your own - or you can read this book. I feel like I've been a fly on the wall at a really well run creative firm after reading this book. The graphics are deceivingly brilliant too - nothing intimidating or flowery in this book at all - just great advice on every single page.

The Design Method is not a celebration of design as an avenue for personal expression. The Design Method is not a visual style guide. The Design Method does not celebrate or perpetuate the design rockstar concept. The Design Method does not promote a fast track to senior design roles or prestigious design awards. The Design Method does kindly break the news that design business requires a lot of patience and not a lot of ego. The Design Method is an honest and practical book filled with gems of advice on how to generate appropriate solutions through systemization, clear communication, and a humble attitude.Author Eric Karjaluoto has decades of experience in the design field as a creative producer, director, and founding partner of smashLAB. In this book, he shares his own experience, sparing some of us from having to learn his lessons the hard way. What he has learned through experience is that, by implementing a methodical, repeatable process from project start to finish, you can position yourself for successful client relationships and sound creative output.The first big lesson Karjaluoto highlights is that design is not visual styling. If you are a brand, then design can tie your components together as a system. Design is a boundary. Your components may contain more than traditional printed or digital pieces; you may need to consider architecture, flavors, or textiles that fit into your system. If you define the boundaries of your design system, then you know better what to do for each containing element. This philosophy can work in branding, and it can also work as a method for organizing and approaching any project. In this book, it functions as the design system and process for your design business.Structure will set you free. Rather than starting every project with a blank piece of white paper (or a white screen), you at least know to begin with step 1 of your process. The first step of The Design Method is Discovery. You begin by working with your client and doing your research to learn whatever you can about your client. In this way, you identify the main problems you need to solve. From there you can plan how to carry out your solutions (step 2: Planning), and only from there can you present to your client possibilities for creative output (step 3: Creative). Within each phase of your system, you give yourself a productive amount of time and you communicate regularly with your client to keep them on the same page.The point of liberation here is not feeling pressure or need to show your client creative output before you are both ready. It is your job to take time to identify problems and consider relevant courses of action. The benefit is that you are prepared to offer an appropriate solution and your client is prepared to understand the context of your ideas because you have included your client in the conversation. Karjaluoto even goes so far to say that if your client is blown away or wowed by your presentation, then they were never prepared for it. In other words, save the surprise unveiling for your art projects, and keep your design projects systematic.The Design Method is ready-to-wear advice for an agency or group setting. Some of the advice given is overkill for smaller scale projects or independent creative freelancers. That said, each piece of advice can be easily scaled down or modified to suit your specific needs. I greatly appreciate the clear, conversational writing. In fact, a social media reference to Karjaluoto’s very readable design blog is what led me to him and to this book in the first place.Beyond general system advice and some very funny anecdotes, I appreciate the level of specificity provided for some methods. Karjaluoto actually shares a screenshot of his exact filing system, which I was happy to immediately co-opt. I am sure I will revise it somewhat as my needs are less severe, but at least I am now inspired to improve my filing system. And, finally, I would like to thank the author for successfully shaming me about my own terrible file naming practices. I will never again include the word FINAL (ie press-ready-poster-FINAL.pdf) as part of the name of any production file.If you freelance, run your own design business, or simply want to implement a better system for any project, this book is for you.

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Senin, 07 Juni 2010

Ebook Download Dungeons and Dragons Art and Arcana: A Visual History, by Michael Witwer Kyle Newman

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Dungeons and Dragons Art and Arcana: A Visual History, by Michael Witwer Kyle Newman

Dungeons and Dragons Art and Arcana: A Visual History, by Michael Witwer Kyle Newman


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Dungeons and Dragons Art and Arcana: A Visual History, by Michael Witwer Kyle Newman

Review

“This tome invites the reader through every stage of the evolution of this wonderful game, engaging with incredible art, enlightening photos, and insightful anecdotes that both inform and inspire. Whether you got to experience the birth of DUNGEONS & DRAGONS and want to relive that origin spark, or are new to the community and would love to adventure through the visual chronicle of its past, present, and future... I cannot recommend this book enough.” —Matthew Mercer, Dungeon Master of Critical Role “This is the most comprehensive, mind-blowing visual history ever created about DUNGEONS & DRAGONS. Beyond the iconic artwork featured on nearly every page, the book actually serves as a complete history of the entire D&D universe. Both fans of the game and newcomers will be completely blown away by the countless hours of research and passion put into this book. There’s truly nothing else out there like it.” —Adam F. Goldberg, creator of The Goldbergs “This is the definitive collection of DUNGEONS & DRAGONS artwork we’ve been waiting for all of our lives! The images contained in this book will instantly transport you back to your childhood, and conjure up memories of long forgotten adventures shared with old friends around the gaming table. This tome is an essential addition to every lifelong D&D fan's home library. Buy a copy right now—or make me a saving throw versus Death Magic!” —Ernie Cline, author of Ready Player One “DUNGEONS & DRAGONS has shaped the imaginations of millions around the world since its conception. This visual exploration delving into where it all began is a must-read for both dedicated veterans and new enthusiasts alike. A passionate homage from the biggest fans in the industry!” —Maude Garrett, TV, radio, and online host and founder of Geek Bomb“I grew up during the early days of DUNGEONS & DRAGONS, and it’s been decades since I’ve seen the wonders that enthralled me during that magical time. At last, familiar treasures from the depths of the vault are here. They can make you cry depending on how deep you went. This is an incredible tome of power." —John Romero, co-creator of DOOM “This is a time machine. Poring over these images forty years after I first held the Basic Set in my hands, I’m overwhelmed by the same ineffable feelings I had back in 1977.  DUNGEONS & DRAGONS unlocked something in my twelve year old brain—an exhilarating sense of possibility—that set my future course as a game designer and writer. This book inspires me all over again" —Amy Hennig, creator of the Uncharted series“This fascinating deep dive into the world of DUNGEONS & DRAGONS will thrill both the connoisseur of role-playing games, as well as anyone interested in visual histories. I found so much information to inspire daydreams for months. I can’t wait to add this to my library of all things geeky.” —Deborah Ann Woll, actor and D&D enthusiast"This tome of awesomeness [...] You can only begin to imagine the amounts of hours that this team of top notch authors poured into this. They gained unparalleled access to the archives of Wizards of the Coast and the personal collection of some of the top collectors. Needless to say this book will detail and illustrate the long and wonderful journey of Dungeons and Dragons from its humble beginnings to the cult status it obtained to this day. This has never been achieved in a book before making it the must-have D&D collectible." —Fabienne Payet, Outright Geekery“In the early 1980s, I spent lots of time working and gaming with D&D co-creator Gary Gygax during his ‘lost Los Angeles period;’ I went on to work closely with TSR until its end. For me, this is more than a book.  It’s a time machine back to a fantastic, fabulous time when anything was possible. For anyone who wants to understand the pure magic of D&D and where it came from, get this book at all costs.” —Flint Dille, Screenwriter/Game Designer "Can’t give a higher recommendation than the highest for this amazing book! I’ve seen the preview and I was blown away page after Page! GET THIS BOOK!"    —Stefan Pokorny, Founder and CEO of Dwarven Forge“This book is an exotic, magical, and fun trip into the world of DUNGEONS & DRAGONS whether you’ve ever held a twelve-sided die or not.” —James Gunn, writer-director of the Guardians of the Galaxy movie series“This is no simple art book. Authors Michael Witwer, Kyle Newman, Jon Petersen, and Sam Witwer have combined their lifetimes of love and experience with DUNGEONS & DRAGONS to create a comprehensive history of both the role-playing game and its legendary creators… The visual history does, of course, include all artwork you’ve dreamed of.”—Kelly Knox, Nerdist “With over 400 pages, Art and Arcana is the most comprehensive D&D history you will find anywhere. Like a treasure-filled cavern, it's packed (and we mean PACKED) with enough facts, quotes, images, and behind-the-scenes anecdotes to choke a fully grown Demogorgon.”—Josh Weiss, SyFy.com"It's incredible . . . this thing is a gateway into another dimension.” —Boing Boing

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About the Author

MICHAEL WITWER is the author of the critically acclaimed Empire of Imagination: Gary Gygax and the Birth of Dungeons & Dragons, a GeekDad Best Book of 2015. Michael is widely considered an expert on D&D history and has spoken on the topic at Google as part of its Google Talks series, on NPR's All Things Considered, as well as at major book and gaming conventions such as the Boston Book Festival, Gen Con, and Origins.KYLE NEWMAN is a writer/director whose directorial work includes Fanboys written by Ernie Cline, starring Kristen Bell and Seth Rogen; Barely Lethal, starring Samuel L. Jackson, Hailee Steinfeld, and Jessica Alba; and music videos for artists including Lana Del Rey and Taylor Swift. Newman also produced the critically acclaimed documentary Raiders: The Story of the Greatest Fan Film Ever Made. His clients include Microsoft, Interscope Records, Starz, Coca Cola, Entertainment Weekly, and Lucasfilm.JON PETERSON is a widely recognized authority on the history of games. His book Playing at the World was called "the first serious history of the development of Dungeons & Dragons" by The Village Voice. He has contributed to academic anthologies on games including Zones of Control and the forthcoming Role-playing Game Studies: Transmedia Foundations. Jon also writes for gaming and geek culture websites including BoingBoing, the Escapist, and GamaSutra, as well as his popular RPG history blog, playingattheworld.blogspot.com.SAM WITWER is an actor whose work includes leading roles in the SyFy series Being Human, for which he was nominated for a Gemini Award, and the Star Wars Saga, where he brings various characters to life in video games, film, and television—including an Emmy-nominated performance as the voice of Darth Maul. He has also been featured on Once Upon a Time, Smallville, Battlestar Galactica, Stephen King’s The Mist, and Dexter. He has been an avid Dungeons & Dragons player since age 11.

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Product details

Hardcover: 448 pages

Publisher: Ten Speed Press; 1st Edition edition (October 23, 2018)

Language: English

ISBN-10: 9780399580949

ISBN-13: 978-0399580949

ASIN: 0399580948

Product Dimensions:

9.2 x 1.4 x 12.2 inches

Shipping Weight: 5 pounds (View shipping rates and policies)

Average Customer Review:

4.7 out of 5 stars

138 customer reviews

Amazon Best Sellers Rank:

#1,709 in Books (See Top 100 in Books)

Lets try this again, apparently my first attempt, although 100% clean was not acceptable, so I'll revise a bit....I'm giving this 5 stars because the book is absolutely worth it and poor shipping (see below) should not effect the review of the actual book. Flipping through the books pages brings back so many memories and it was really nice seeing clean images of classic art. I've mostly only skimmed though cover to cover focusing on the art, but I definitely did stop to read some of the entries as well. Next I'll go through reading everything... except maybe the 4e abomination section lol.Bottom line, if you are a long time player or even a short timer who likes current and prior edition art, along with some info about it, then this is a book for you!Now about the issues... I just received my second book. First one arrive two days ago and I was excited to look it over that evening. That is until I opened the shipping box and found it sitting face down on the bare cardboard with 4 bubble packs, two of which were completely flat, protecting it. The book, assuming that it was like new when packaged was allowed to slide around inside the box. As a result both covers were scratched up and all the corners were smashed in. To be honest, it looked more like someone kicked it around on the floor before chucking it into the box.I called Amazon the next morning and the seemingly annoyed service rep (passing judgement on the product line perhaps?) excepted my return request and issued a replacement shipped next day. Big plus, and I was once again excited to get a great new book full of D&D art!The replacement arrived today, and upon opening I found that it was packaged the same way, except this time all four bubble packs had air in them. But since it was still shipped in a (slightly) oversized box without proper padding taking up the space, it was allowed to slide around on the cardboard. I have bought books elsewhere and the packaging far better than this.Over all the second one is in better shape but the face of the cover is scratched up more than should reasonably be expectable for a new book. There is also a crease across the entire binding passing through the U and N and a gouge on the front cover below "Newman."Simply placing the book in a plastic bag or wrapping it in a soft foam will prevent the scratching. Not to mentioned that this is a very heavy book, 4 little plastic air bubbles do not take up the dead space in the box, nor are they sufficient to make it through shipping companies with something this heavy constantly pounding against them. I've always had great experiences with Amazon so I wrote the first one off as a fluke, but twice, in a row, on the same product??Lessons learned I guess, this book is worth the asking price IMO, next time I decide to buy a book full of pretty pictures, that also has a really nice cover, I'll do so in a walk in, where I can physically see it before handing over my money.

This is a massive book with lots of art. But it is not the D and D art book i was hoping for. None of my favourite pieces from 1st edition are in here. That's because it is a history of the TSR company and specifically the D and D franchise and not a book dedicated solely to art.As a history of the company it's pretty good. Especially the first chapter which details the origins of TSR and is a detailed account. From there the details become a bit more sparse, mostly involving product releases, how well they sold, staff changes and the companies financial highs and woes.The history book covers not only the rulebooks but also highlights some of the notable video games released, merchandise, film and television endeavors accompanied with art and photographs of some of these..As far as the art goes, there is a lot of it. ALL the cover art is here. And a few novel covers, promotional pieces, calender art and a smattering of art from inside the books as well. Every edition is covered.But if you're looking for a book with loads of illustrations from inside the books you will be disappointed. No Lord Soth, no drow from fiend folio, none of the great black and white illustrations from either survival guides, etc. etc. That being said, i did enjoy reading it, and there is a ton of art here. I just would have preferred no words and all art.If you're looking for a fairly comprehensive history of the franchise and TSR with a boatload of colour art to go along with it, i'd say this book is for you. If you are looking for a book solely dedicated to art and are looking for specific pieces that are inside the many books, i'd say skip it.

Loved this book until I went to go wrap it as a gift and I noticed all of the damage on the back, really disappointed.

I recently purchased the "Dungeons & Dragons Art and Arcana A Visual History" and am completely in awe of the breadth and scope of this tome. Quite easily the definitive text on the topic, this novel has painstakingly paid attention to every detail mapping the course of the D&D comet through its forty-plus years in existence. As a forty-something who grew up with and around D&D, I found this book was wonderful in identifying the arc of D&D from inception, acclaim, controversy, criticism, and focus towards the future. Ever wonder at how many versions of D&D exist and what each version attempted to address? Did you know Pathfinder was a Paizo creation which capitalized on the Open Gaming License agreement and wasn't a part of the TSR/Wizards of the Coast family? Curious how D&D survived (and succeeded) when table-top games were challenged by the digital age? Interested in the evolution through artwork of some iconic monsters such as the Beholder, Orc, Roper, or dragons? Wonder how D&D was changed or forced to evolve when misguided groups in the 80's fell upon the idea that D&D was a "gateway to Satan" or drugs? All of these and so many more topics were researched by the authors and provided in an informative and visual format which will allow me to more than hold my own in conversations about the game or counter mis-remembered comments by critics who begin their conversation with "well, back in the day..." Thanks to the authors Michael Wittwer, Kyle Newman, Jon Peterson, and Sam Witwer for the countless hours spent researching the material which comprises this book. Thanks for touching that dormant spark of "Geekiness" which I needed rekindled. In short--thanks for the re-remembered memories.

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